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Psychonauts xbox
Psychonauts xbox









psychonauts xbox

Q: The concept of exploring other people’s minds is fantastic but can seem quite daunting because everything is possible, how did you choose which minds we were going to explore?Ī: The mental world setting for Psychonauts 2 means a level can be anything! Any art style, any location, any rules we want. A lot of the people who work at Double Fine are just naturally funny, and that just finds its way into the game. When a game reacts to that kind of behavior, comedy just seems natural. Q: Humor has always been part of your creations and yet video games that make us laugh are quite rare – how hard is it to make people laugh through games and how do you manage to make it happen?Ī: I think games are naturally funny because players are inherently mischievous and like to act a badly when given the freedom to do so. Among Raz’s psychic powers are levitation, telekinesis, pyrokinesis and most importantly the power to astrally project himself into the mental worlds of the characters in the game.

psychonauts xbox

You play a young acrobat with psychic powers named Raz, who runs away from his circus home so he can pursue his dream of becoming a Psychonaut. Q: For those who have never played the first Psychonauts, how would you describe the game?Ī: Psychonauts is an action/adventure platformer set largely inside the human mind. Now with Psychonauts 2, we can continue Raz’s adventures! To celebrate the release of the game, we spoke with the legendary game designer Tim Schafer, founder of Double Fine Productions, and creator behind several gaming classics, who shares with us more details about the incredible universe of Psychonauts 2, creating games with humor, and why exploring people’s minds is ripe for storytelling. The first Psychonautswas released almost 16 years ago, and we’ve shared many stories about this cult classic.











Psychonauts xbox